No more disc swapping, and no more worrying about where to even store all of the games so they're accessible (they're now all boxed up in a closet, along with my GameCube). The end result is that I have every one of my 27 Wii games and and 25 GameCube games ripped and stored on the USB drive, and I can play any one of them now by simply powering on the Wii, browsing to the desired game in WiiFlow, and pressing A on the controller. Run various and miscellaneous utilities such Wii and GameCube memory card management utilities, allowing me to copy/backup saved games from the Wii or GameCube memory card to my computer.Play older games via emulators (though, honestly, PC emulators provide a better experience).Browse, select, and launch any previously ripped GameCube game from the USB drive (note: this requires a GameCube-compatible Wii).Browse, select, and launch any previously ripped Wii game from the USB drive.Rip any Wii or GameCube game to an attached 500 GB USB drive.Boot directly to WiiFlow (a slick homebrew launcher application), bypassing the health and safety screen and main Wii menu.After spending quite some time digging through various HOWTOs scattered across the internet with often conflicting or out of date information, testing different configurations and applications, and running through quite a bit of trial-and-error, I finally have a solid and extremely functional Wii that lets me do pretty much anything I want with it. The results were, to be honest, quite spectacular. I picked up a Wii earlier this year and decided to hack it to see what benefits that would provide. If we go down to the functions, we’ll see more names that are same, and in the same order.Skip to: Part I - Exploit | Part II - Wiiflow Introduction All the defines from this file are identical. Same order, same names, same values, same everything. Let’s look at a more GC/Wii specific: “pad.h” The order things are in and the names of them, it’s easy to see by anyone that it’s a “copy&paste, and insert a little “_” so one knows how lazy we are.” It’s not about the idea, but it’s clear that it’s all been copied from the Nintendo SDK’s. This way they could be loaded both from homebrew (directly to ISO9660) as well as from the system menu. I have a feeling that the Wii’s DVD format can be made to coexist with ISO9660, the way it’s laid out, so I think it’s plausible that dual-mode ISO9660+Wii images could become popular, using the Wii part to boot the code and the ISO9660 for the data (and another copy of the code). This would be a normal DVD though, and wouldn’t require this ISO or any of the Wii’s special DVD format. This is just a convenient way of loading _code_ from DVDs.Īs for the Homebrew Channel, in a future release, once the DVD library is out, we could add an option to boot homebrew from the DVD (in ISO9660 format, for example). Loading _data_ from DVDs is a separate issue and one that will be addressed with the DVD library. While we don’t expect trucha to go away completely any time soon, and we’ll probably work around the 3.3 limitations, don’t take this as a suggestion to start writing homebrew that _requires_ being booted from a (Wii style) DVD. Consider it yet another way of loading homebrew that, so far, works. This isn’t meant to be some kind of platform for loading Homebrew from DVD (and specifically from DVD). You’ll have to pad the ISO before burning it, at least to 1GB. The ISO has 32MB of space and the DOL is padded to 8MB to enable easy injection of other apps. If there is actually a problem with the ISO that you can pinpoint, please drop me a line and I’ll get it fixed. As far as I know the ISO is valid (it certainly boots and works with our tools), so I’m going to assume that this is a bug in those applications that will need to be fixed. Unfortunately, apparently both WiiScrubber and some versions of Trucha Signer have problems opening the ISO. Previously people used game discs, but those can’t be distributed due to the apploader. You can also inject whatever app you want into it and use it to run it. You need to inject whatever application you want to run into it (by default it runs a little loader that loads the homebrew channel, which must have been previously installed).įor example, if you have a version older than 3.3, you can regionpatch the ISO and set it to autoboot to have a handy Homebrew Channel loader ISO that runs as soon as you turn on your Wii, so you don’t have to fumble with the wiimote when you’re testing applications. You need to regionpatch it for your region (it defaults to NTSC). You need version 3.2 or earlier or GeckoOS to boot it, since it uses trucha. Guys, this is just a base image that can be used to run homebrew from DVD.
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